Soulbound is a lore heavy, rules lite tabletop roleplaying game about creating unique and powerful weapons to slay mythic beasts. The game is set in a late bloomed industrial age impeded by giant fauna and corrupted demigods. As soulbound wielders it is your duty to slay these monsters and protect the good folk of Solum.
Soulbound is being made in the same style as its contemporaries, games like Dungeons and Dragons, World of Darkness, and Call of Cthulhu. What sets the game apart from so many others of its kind are the soulbound weapons, also known as bonds, that are created in conjunction with the player's characters. As Thor had Mjolnir, as Arthur had Excalibur, Soulbound allows each player to begin the game with a magic weapon bound to their soul. These weapons can be randomly generated by rolling dice. With 3 different build types, 100 weapons, and 60 powers there exist countless combinations. These weapons can gain new arcane powers and receive industrial upgrades to grow in strength alongside their character.
Eight years ago Soulbound started as a small passion project in high school. Since then the game has been reimagined several times, going through numerous settings and rules systems before reaching the version we have today. Because of this we're confident that what we're making is a refined product. Each decision in the game's design has been made to craft a unified, self-contained game that is easy to pick up and hard to put down.